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MC-183981

Beacon does not play the activation and deactivation noises when it deactivates due to losing sky access

When a beacon is deactivated due to losing sky access, it does not play the beacon deactivation noise. When you remove the obstruction and activate the beacon again, it also does not play the beacon activation noise.

To reproduce:

  1. Create a beacon and the multiblock pyramid beneath (NOTE: The beacon does not need to be at full power for this bug to occur).

  2. Wait for the beacon to activate

  3. Place a block over the beacon and note that while it deactivates, the beacon does not play the deactivation noise.

  4. Remove the block and note that while the beacon reactivates, the reactivation noise is not present.

This bug is present in both 1.15.2 and 20w20b.

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Comments 8

Hi there!

I can confirm for 20w29a and 1.16.1.

I can confirm for 20w46a.

Can confirm in 1.16.5.

Can confirm in 21w15a.

Can confirm in 1.17.

Can confirm in 1.17.1.

Can confirm in 1.18.2 and 22w18a.

Can confirm in 1.19.2.

Sam Lindop

(Unassigned)

Community Consensus

Sound

1.15.2, 20w20b, 20w21a, 1.16.1, 20w29a, ..., 22w18a, 1.19.2, 1.19.4, 23w16a, 1.20.1

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