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MC-184215

generic.max_health affecting fall damage

I'm trying to make a parkour map in the new 1.16 nether. I used generic.max_health to give the player 2 hearts. However, if you miss a slime block jump, you take 1 heart of damage when you have the command /attribute @p generic.max_health base set 1 running. Without the command, if you miss the same jump, you take 16 hearts of damage. Could someone please fix this? Thanks!

Linked issues

Comments 1

j_p_smith

Duplicate of MC-180001.

Brayden Hendrix

(Unassigned)

Unconfirmed

(Unassigned)

20w20b

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