What I expected to happen:
• entity.player.hurt only plays when you take damage
• entity.player.death only plays when player dies. It does not play with entity.player.hurt
What actually happened:
• entity.player.hurt plays with entity.player.death
To reproduce:
In a creative (or survival) test world, run /kill
Player dies with duplicated sounds
Turn on subtitles for more obvious results
Notes:
As far as I'm aware, this isn't present in the 1.15.2 releases.
Thank you for your report!
We're tracking this issue in MC-165324, so this ticket is being resolved and linked as a duplicate.
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