mojira.dev
MC-184257

entity.player.hurt sound plays when entity.player.death sound is triggered

What I expected to happen:

• entity.player.hurt only plays when you take damage

• entity.player.death only plays when player dies. It does not play with entity.player.hurt

What actually happened:

• entity.player.hurt plays with entity.player.death

To reproduce:

  1. In a creative (or survival) test world, run /kill

  2. Player dies with duplicated sounds

  3. Turn on subtitles for more obvious results

Notes:

As far as I'm aware, this isn't present in the 1.15.2 releases.

Linked issues

Comments 1

Thank you for your report!
We're tracking this issue in MC-165324, so this ticket is being resolved and linked as a duplicate.

If you would like to add a vote and any extra information to the main ticket it would be appreciated.

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DreamedWave4364

(Unassigned)

Unconfirmed

(Unassigned)

player, player_damaged, sound-event, sounds

20w20b

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