When using "type": "minecraft:overworld"
rather than a map for type, the game crashes upon attempting to generate the world.
This can be reproduced on Fry's sample by changing the type key to use the overworld string value. Attached is the JSON used to cause the crash, along with a diff from Fry's sample.
Thank you for your report!
However, this issue is a Duplicate of MC-184653.
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