Please feel free to change the title if not understandable.
I made a custom import settings file (attached) which creates a new dimension, named "second_overworld". The settings for that dimension are a copy/paste of the settings defining the normal overworld, but with a different seed. Importing that settings file at world creation shows no errors, but the game crashes during the generation process (crash report also attached).
The expected behavior would be that a new dimension would be created that would generate in the same way to normal overworld does, but using a different seed. It would be unexpected to have to completely replicate overworld generation using (many many) generator and biome tags.
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I would mention that MC-184653 details a situation where the custom settings file duplicates dimension names. My example uses a unique dimension name, and arguably unique dimension settings, and still produces a crash.
Duplicate of MC-184653