The bug
When setting the generator.settings.structures
parameter to an empty map, I would expect no structures to spawn. Instead every possible structure spawns in their respective biome, with the default settings for spacing
, separation
and salt
. This causes the structures to spawn extremely frequent.
The expected behavior is that either no structures spawn, or that they spawn with more sensible defaults.
Relevant section in the worldgen settings
"generator": {
"settings": {
"structures": {
"structures": {}
}
}
}
How to reproduce
Download the worldgen settings
Create a new world and select the downloaded file when importing world settings
Teleport to the
custom:icy
dimension/execute in custom:icy run tp @s ~ 100 ~
❌ Notice that all types of structures spawn excessively and close to each other
Linked issues
is duplicated by 4
Attachments
Comments 3
I accidentally made the duplicate report MC-192056 (because trying to search for stuff requires you to be exact), but in it I gave a suggested fix. To summarize it: They should bring back the 1.12-1.13 Customized World Settings we had in-game.
If it matters at all, I've had the same experience. I came to create a ticket about this exact behavior, and found this ticket.