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MC-185019

Worldgen settings with empty structures parameter generates all structures extremely frequent

The bug

When setting the generator.settings.structures parameter to an empty map, I would expect no structures to spawn. Instead every possible structure spawns in their respective biome, with the default settings for spacing, separation and salt. This causes the structures to spawn extremely frequent.

The expected behavior is that either no structures spawn, or that they spawn with more sensible defaults.

Relevant section in the worldgen settings

"generator": {
  "settings": {
    "structures": {
      "structures": {}
    }
  }
}

How to reproduce

  1. Download the worldgen settings

[media]
  1. Create a new world and select the downloaded file when importing world settings

  2. Teleport to the custom:icy dimension

    /execute in custom:icy run tp @s ~ 100 ~

    ❌ Notice that all types of structures spawn excessively and close to each other

Linked issues

Attachments

Comments 3

If it matters at all, I've had the same experience.  I came to create a ticket about this exact behavior, and found this ticket.

I accidentally made the duplicate report MC-192056 (because trying to search for stuff requires you to be exact), but in it I gave a suggested fix. To summarize it: They should bring back the 1.12-1.13 Customized World Settings we had in-game.

Uh, the customized world settings were not in 1.13

Misode

slicedlime

Confirmed

Low

Custom Worlds

worldgen-settings

20w21a, 20w22a, 1.16 Pre-release 2, 1.16 Pre-release 3, 1.16 Release Candidate 1, 1.16, 1.16.1, 20w28a

20w29a

Retrieved