I am creating a map and I have placed item frames, which are invisible and fixed. with a set item rotation following the command framework below:
execute if score @r timerStart matches 3 run summon minecraft:item_frame 107 152 476 {Item:{id:prismarine_shard,Count:1},Facing:2,ItemRotation:1,Invisible:1,Fixed:1,Tags:["reset"]}
Even in Creative mode it is impossible to rotate on right click. They can be destroyed just fine in Creative but not rotated. They could be rotated in any gamemode until the pre-releases
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This is an intentional game feature as per the developers. If you have a different opinion, please visit the Feedback website.
It may well be intentional, but none of the patchnotes describe it as such. All it says is:
Fixed
- prevents item frame from being broken and item inside from being removed
This behaviour was changed half-way through the 1.16 snapshots, but there is no mention of said change anywhere, making a lot of fan-made documentation out of date and needlessly confusing. This bug report would have never existed in the first place if it was mentioned in any of the snapshots.
Edit:
I have now gone through all the patchnotes of every single snapshot. Not one of them mention this change. And the gamepedia wiki openly disagrees with itself on what "Fixed" actually means. It's fine to make the "remove items" portion of the "Fixed" tag part of the "Invulnerable" tag, it's not ok however to not disclose this change anywhere.