Hi,
I have created a zombie pigman farm in the nether recently and upon updating to pre-release 2, some major issues were found.
In previous versions, I was able to aggravate one zombie pigman and it would track my player until they fell into a fall trap. Upon their death, more and more pigman would spawn and immediately become aggravated. This would lead to a constant stream of pigman for close to 5 minutes, and resulted in a lot of XP (30 levels in under 2 minutes) - EthosLab's design.
In this version, however, if I were to aggravate one zombie pigman, only a small few would become aggravated, and then the effect would almost immediately die off. Additionally, from all of those pigman who were now newly aggravated, only XP would drop from the initial aggravated pigman. If this cannot be fixed then I'm sure a a lot of others zombie pigman XP farms would sadly become useless.
If anyone needs some further clarification if I did not get my point across, I would be happy to explain more 🙂
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However, we are already tracking this issue, and this report is a Duplicate of MC-187449.
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As per my original post, it seems that Mojang did not intended to fix this 'bug'... Zombie Pigman farms will no longer be affected and will return to their normal running capacity in the next pre-release most likely.
Seems that this was the side effect from the anger mechanic changes. All is well 🙂
Works as intended, see MC-56653
(Please note that Mojang couldn't care less about breaking farms, sorry.)