I've create a world in survival with command activated, and i change the universalAnger gamerule to true, while forgiveDeadPlayer was in true , and also change fallDamage to++ false
I was expecting a game like another, but with this 3 gamerule change.
But when i have spawn, i attack pig and cow and they didn't escape.
As well the iron golem didn't fight back when i attack him.
The mobs didn't do anything that they usually do in the former version, theu just stand in place.
Steps :
Create a world in survival, with universalAnger and forgiveDeadPlayer set to true
Find a pig, a cow, an iron golem or i think any neutral mobs and attack him
Confirmed the non-escaping pigs/cows thing on 20w22a. So that problem has nothing to do with the gamerules that were introduced later. There is a separate ticket for that: MC-187478
I can't reproduce the iron golem bug, please make a new ticket in that case.