mojira.dev
MC-1887

When pressing right click once, it's actually presses twice for some reason.

It is self explanatory.

Related issues

MC-2867 Double block placing glitch MC-3222 Double click bug MC-3919 Double Placement and Breaking Glitch MC-5603 lag spike when i place a block wich makes me place two blocks MC-5625 Lag when placing/breaking blocks on slower systems MC-5956 While placing a block with one click i place 2-4 blocks MC-8718 Lag MC-8877 Lag in normal world by putting blocks (sometimes repiter the "click" of the mouse). MC-9527 Sometimes, placing an anvil while you are saving screenshot, duplicates it MC-10101 Lag Spiking on Block Updates Leads to Multi-Place/Multi-Destroy MC-15309 Water Bucket Placing and Removing With One Click! MC-19513 Double blocks placed per click MC-19616 Double click sometimes MC-20536 Multi Click BUG MC-22634 Blocks are spontaneuously placed and cannot be stopped MC-25659 Blocks placed/destroyed multiple times in one click MC-25950 Double Block Breaking MC-26937 Single Click Double Place/Delete MC-28525 Double block placing MC-28563 Double-Input Block Lag MC-33498 After first entering of Nether, right click lags

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Comments

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Monkey Man

Its probably your computer hardware. This happens only very RARELY to me, and only when on a bad computer.

Alexandr Lukoshkov

It is very often on slow computers.

James Hall

I do not believe this is caused by a slow computer. It happens to me all the time and I run between 40 and 60 fps. I have a fairly fast computer I can run Skyrim on the max settings with no problems. I have changed my mouse, updated lwjgl and tried to pin point a lag spike by watching the debug screen closely as I right click and can not find one. I thought it might be because of my 64 bit processor but the maker of this thread has a 32bit. So I am still stumped as to what can be causing the problem.

James Hall

And it is worse on 1.4.2 than on 1.3.2 and that was worse than 1.2.5.

James Hall

It happens at a fairly constant rate.

Vasil Bochev

Most likely your mouse; I used to have this issue too; it is very unlikely that the game would do this, try with a different mouse.

James Hall

I have tried three different mice. I am fairly sure it is the game and I believe it happens when you are placing blocks on tick update.

Vasil Bochev

It makes little sense to me how tick updates will have anything to do with the placing command. But even if this is the case, I have never had this issue with a mouse that works fine (like it does now). Maybe it's something else. Dunno, it's just my opinion.

Kelsey Zeissler

I have Windows 7 64 bit, an Intel Corei7 processor 2.00GHz, 6GB RAM, and an NVIDIA GeForce GT 520M. If anyone can tell me what in that list may cause the issue, I will send cookies. I think this may also be related to the issue where items lag back into storage boxes from my inventory... (both issues are really driving me nuts. I do not like having to go back over an area to clean up the double stack of blocks or go back to the storage box five times because I went to grab something and it suddently wasn't there).

Vasil Bochev

I didn't mean to say that it is a hardware problem. As for the storage bug, that I haven't seen ever nor heard of it before.

Kelsey Zeissler

Sorry, I meant that if it is, it would explain why it seems only a few people seem to suffer from it. It's very much a double-placement of blocks. I'm not running or holding down anything, just slowly trying to place one block at a time and in one swoop two or three blocks might appear. If I get some time this week I'll try and make a video. As for my inventory rubber-banding, thanks! I will check to see if there's another ticket and then post if there isn't. I didn't realize these issues weren't widespread!

Andrew

This bug happens consistently on one of my computers and I'd be glad to help a developer try to reproduce it. What information would be useful for me to provide? A screencast, or some kind of debug output?

kumasasa

Andrew, you might force a crash by pressing F3 + C for 10 seconds while ingame and attach the crash report here.

Kiran Appiah

That happens to me as well, and I have a similar clock speed to Kelsey at 2.1GHz. It seems to happen the more manual blocks that are in the game and its very annoying

Kiran Appiah

I dont think faulty mice are the problem, in my opinion, its the lag produced when placing/removing a block as I have experienced lag while doing it and during that lag, 2 or more blocks have been placed/removed. And this becomes more apparent the more blocks that are placed in the game

Kevin Francis

I suggest this is a result of not capping the frame time in your simulation. This appears to happen very regularly on low-end machines, and is often described as being associated with frame rate spikes. (Probably a result of a garbage collection.) With an uncapped frame time, the wall clock time delta is larger than the block placement threshold, even though the simulation was non-interactive during the delta.

This should be fixable by either capping the frame time, or resetting the block placement time when a large frame time is detected.

Kelsey Zeissler

Kevin, for those of us not as familiar with debugging, can you please tell me how to do that so I can test if it works please? You can email me at [email protected] as well.

Kevin Francis

This is more of a development issue than a debugging issue. The changes I mentioned can only be made from source code.

Drew Bronson

I have uploaded the requested crash report. I went to a world which I have had extensive problems with this bug on (and yes, some worlds are worse than others) and was able to trigger this bug within less than a minute of loading the world. The bug is easiest to reproduce when the game is lagging some other way already (like it was when I forced this crash, since it was still loading nearby chunks), but the problem occurs even when the game is not lagging (just less frequently).

I have also attached another crash report where I set my render distance to short and waited for everything to load (Chunk Updates: 0). I triggered the bug without issue simply by placing blocks. It now happens on that particular world every time I place a block inside one particular tower of my castle. I'll attach the world data if someone will tell me which particular files I'll need to upload (I normally just copy the whole folder for a given world, but you can only upload individual files here, and it's way too big anyways).

It is, by the way, still an issue in 1.5.1

Garrett Cotta

I tested this above ground in a forest with a lot of lights. It would place 2 blocks instead of 1 every time. Then I went underground into a small room with no lighting. It always placed a single block. Also, in a superflat world with nothing in it, it will always place a single block.

Kelsey Zeissler

@ Garrett Cotta " Also, in a superflat world with nothing in it, it will always place a single block." eeehhhh, yes it does. I just started a new superflat and was reproducing it about 20 seconds.

Drew Bronson

What Garrett Cotta says about the lighting might just be onto something. The castle tower which has been giving me so much grief has alternating top-half and bottom-half slabs as ceilings/floors, and stairs used to make arrow-slit-like windows with corner stairs used so that the wall is only half-thickness. It could be possible that that is screwing around with the lighting engine and causing the game to lag each time it lights the world. Perhaps something to do with the transparency/lack-thereof of slabs?

This sounds like it might be valid especially because it is only within the confines of the tower that the problem is ridiculously evident. Elsewhere, it only happens from time to time, though sometimes it will "follow" me around even after I leave the tower, forcing me to restart the client to clear it (which doesn't even always work).

kasamikona

I can indeed confirm that it is light-related. I have two test worlds that are identical, except for what I have built at spawn. one has a large piston elevator which is fully lit in the wiring, and the other has an identical elevator without the torches. this means that there is a lot which will update light, even if it does not end up changing the level(I don't know if this is intended). so If I adjust a repeater in the affected region, even though it does not change the light level, it updates all the light around it, and that causes a chain reaction with all the other blocks that experience this behaviour. also it DOES happen on an unmodded client, but I am using optifine to disable all unnessecary things, to minimise graphics process load, I have render distance on tiny, and my computer's power option set to high performance, and it still happens.

edit: after a recent computer update, I am not getting the double-click effect, however I am still getting the lag spike.

Blacksky

I have this problem constantly on both of the computers I have Minecraft installed on. When building I will almost always place two blocks instead of one. This is especially annoying when the block is something like a slab as the game has a nasty habit of breaking both the copy and the block I placed. On occasion the game will place three blocks at once. I think there should be an option to make it so that you have to remove your finger from the button before it allows you to place another block.

Drew Bronson

Can we get some feedback from the mods on whether this has been/is being addressed, and when we might see a fix for it?

kumasasa

We don't know.

Blacksky

It's not so bad with regular blocks, but with smooth stone it is a pest and with obsidian it's pretty awful if you don't have an diamond pickaxe enchanted with speed.

Dylan Lavery

I appear to have fixed it on my computer, i bought a new graphics card an AMD radeon 4000 series and before i couldn't even try to place one block without the game placing two or three, but since i got the graphics card up an running i haven't seen it since and the fps have increased drastically, i was previously using the built in graphics card and from what I've seen so far it has absolutely nothing to do with the ram in the computer or mouse but just the graphics card.

Drew Bronson

Your Radeon may be able to handle it, but a lot of people who really enjoy Minecraft aren't big gamers otherwise, so they don't have that sort of hardware. I, for one, am running Intel integrated graphics, at least for now. Even with a three-year-old processor's integrated graphics, Minecraft runs fine except for this...it's not a graphics-heavy game, so this kind of slowdown seems to indicate an oversight of some sort that's causing the game to be affected way more than it should.

Also, see what people like James Hall have said (above). Skyrim should be harder on the hardware than Minecraft.

Benedict Chapman

I'd also like to chip in and say that I can play Skyrim easier than I can play Minecraft (not on full settings though, jealous). There are some worlds where this seems worse than others for me. Strangely enough, a LAN game that my household plays is (almost) fine, only a few complaints and they are infrequent. However on a super-flat creative mode this happens every time, resulting in at least two blocks being placed when I try to place one. This has become unbearable while experimenting with redstone due to me having to spend at least three times as long placing each section (redstone itself is fine; you cannot put 2 on top of each other). I have tried tapping the mouse as lightly as possible to no avail; the game freezes for half a sec and two or three blocks are placed.
My laptop has an integrated intel graphics card, java is updated to the most recent, as is Minecraft and my graphic card's drivers.

Walter van den Berg

Don't have a lot of trouble playing minecraft, but sometimes I really click once, and without lagg it just places 2 blocks (about 1 game tick apart I think, it's really fast, even faster than the max building speed on creative....yes). Rarely it even places 3 blocks. I have played creative mode for a while prior to this (and some survival) and never had this issue. I think I started playing in 1.5.2 if that helps.

Edit: this also happens with levers sometimes.

Edit2: it's my mouse (razer naga).

kumasasa

Can anyone experiencing this issue try the new launcher https://mojang.com/2013/06/minecraft-snapshot-13w25a/ with 1.5.2 or even the current snapshot ?

Cristian

This never happened to me till 1.6.1 and it's really annoying! When will they fix it!!????

Dylan Lavery

From all the testing that I have done I am sure that it is a lighting error and that it can only be prevented by improving the memory(ram) or graphics hardware of the computer. I know this because I done both these things and the error hasn't happened since, it doesn't seem to be anything to do with the programming of minecraft just the current capabilities of the computer that minecraft is being played on.

Dylan Lavery

I have also found that the error isn't effected by the mouse or by the computers OS as mine is windows xp and minecraft runs fine now that I have replaced some of my computers hardware.
(Edit)
After further testing I have found out that the ram does not play a part in this error, my computer only has 1GB and I have seen that people with 8GB of ram having the error.

Chris Sorensen

Whoever is in charge of this one it would be greatly appreciated if there's some way to add something in options where you have to click each time you want to place a block like I believe it used to, rather than holding the button down, as I believe this would make the game playable again for people having this issue like myself.

Windows 7 64-bit
Dual core 2.13GHz processor
8GB Ram

Kelsey Zeissler

1.6.2 seems to have (sort of) done it for me. Now right click takes mutliple hits to do anything (which could be mouse, it's getting kind of old now), so I just swapped the command to my R key. Now 1 click = 1 block again. I'll keep watching for it, but if this fixed something, thank goodness!

Chris Sorensen

I was so excited when I read your response, but I tried it and no help, still double-places/breaks blocks, it's always done this to me since they made it where you could just hold the button down to place blocks a long time ago. As someone else pointed out, I think it may happen more when there are empty spaces below you like a multi-story house.

Walter van den Berg

Easy way to test your mouse if it's the faulty one: http://unixpapa.com/js/testmouse.html

Adam Hegardt

It cant be the mouse. I have tried to use the keyboard to "rightclick" and the same thing happens. Could it be the game aint compt with Win7?

Kelsey Zeissler

Nope, not Windows 7, otherwise I'd still have it... right? o.0

Either way, I can no longer replicate this bug in any of my games. This is really weird. The only thing I really changed recently is that we moved and have a different ISP since 1.6.2 came out. Anyone try this online vs offline? Also, anyone else running off a laptop? I've always kind of wondered since I play on a laptop and my boyfriend a normal desktop, and he's never had it... :S

Adam Hegardt

Im going to try the game on my "old" XP stationary and se if that helps. I'll post later if it helps

Adam Hegardt

It works like a charm on my old stationary. I think it could be that the game has problems with laptop grafic cards, or maby just intel's cards. I worked with game support earlyer and notised that many games had problems with buildtin grafic cards, espeialy Intel's cards.

Adam Hegardt

Sorry I spoke to soon. I can play the game much better on my stationary, but it has started to bug with the "RMB" again. So whats next? I hope u fine lads at Mojang find the answer soon. If you want to snoop my computer my username is Hegardt76.

Serilex Boulderfist

I found by moving your laggy structure with MCedit from one world to another it fixed it? May be a bug with the world, or certain conditions of lighting/height. I don't know. Tell me if it works for you guys?

Jakub Bureš

It also happens to me.

I have 1.14.4

lifewatery

This is happening to me at 1.15.2, but when i open the game at 1.13.2 it does not happen

CubeTheThird

@unknown, considering the age of this report, could you create a new ticket for your issue, and provide a link to this one in it?

Daniel

(Unassigned)

Community Consensus

Minecraft 1.4.3, Minecraft 1.4.7, Snapshot 13w04a, Snapshot 13w05a, Minecraft 1.5.1, Minecraft 1.5.2, Snapshot 13w18b, Snapshot 13w18c

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