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MC-189996

randomTickSpeed gamerule does not function correctly

The randomTickSpeed gamerule does not function how it should. Increasing the value decreases the tick speed to the point where the game runs extremely slowly.

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Comments 4

The random tick speed gamerule changes the RANDOM Tick value, not the Game Tick value.

A laggier game is a side-effect of increasing the random tick speed, as the game has to random-tick more blocks, causing more block updates, ect.

Duplicate of MC-76117

SkeletonsAreBad

I checked and you're right. I got confused and thought that water and lava were also affected by randomTickSpeed. Although unless I missed a change in the snapshots fire doesn't seem to be affected in 1.16 while it is in 1.15.2 which is the original bug (or change?) I remember encountering. That's my bad for misreporting this.

Resolved as a duplicate of MC-76117.

SkeletonsAreBad

(Unassigned)

Unconfirmed

(Unassigned)

1.16 Pre-release 6

Retrieved