As I was making some custom textures, I noticed that after retexturing CustomModelData:101
, items with the CustomModelData:102
tag have the texture of 101. I don't know if that's intended but its misleading when one of your custom textures fails to load and you see some other texture.
To reproduce
Use the
[media]
pack
Give yourself the following three items:
# shows diamond, since custom model 100 is not defined give @s minecraft:diamond{CustomModelData:100} # shows emerald, since custom model 101 has been defined give @s minecraft:diamond{CustomModelData:101} # shows emerald as well, even though custom model 102 is not defined give @s minecraft:diamond{CustomModelData:102}
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Comments 2
Duplicate of MC-158872. Probably intended since all model predicates are designed this way
Can you reproduce this bug in 1.15.2?