As I was making some custom textures, I noticed that after retexturing CustomModelData:101
, items with the CustomModelData:102
tag have the texture of 101. I don't know if that's intended but its misleading when one of your custom textures fails to load and you see some other texture.
To reproduce
Use the
pack
Give yourself the following three items:
# shows diamond, since custom model 100 is not defined give @s minecraft:diamond{CustomModelData:100} # shows emerald, since custom model 101 has been defined give @s minecraft:diamond{CustomModelData:101} # shows emerald as well, even though custom model 102 is not defined give @s minecraft:diamond{CustomModelData:102}
Linked issues
Attachments
Comments 2
Duplicate of MC-158872. Probably intended since all model predicates are designed this way
Can you reproduce this bug in 1.15.2?