According to the wiki, there is a probability in different difficulties to mobs, I discovered that in normal it should be 0% -55%, however, in this pre-release it does not happen. They don't collect anything.
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I'm unable to reproduce. I did place a repeating command block to summon lots of husks, and then ran
/say @e[nbt={CanPickUpLoot:1b}]
. There were quite a few husks that could pick up loot. And I tested that they could pick up loot.
The pick up mechanic is based off local difficulty, so on a completely fresh world you might not get any pickups. On worlds where the difficulty has increased, we are unable to reproduce this problem.
If you want to bypass this for testing you can increase the local difficulty of the loaded chunks with this command: /time add 10000d
I created a world, with cheats, (default difficulty) to have fun I gave a large number of zombies several swords with enchantments and none picked it up, I put myself in survival and neither, I changed the difficulty to hard and there I change, with new creatures.
Why does one work and the other not?
This seems to be valid. Regardless of difficulty level, hostile mobs does not pick up items i drop.
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