The bug
Walls are not rendered correctly from certain angles, certain positions, certain states.
Examples
Here are a few examples:
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Linked issues
is caused by 1
Attachments
Comments 4
This seems to be described in MC-182844, which has been resolved as "Won't Fix"
Fixing this could result in a performance loss from rendering unnecessary faces.
Can you reproduce this while not in a debug world? This may be intentional texture culling.