When I loaded a world that I use for all the snapshots I do, time was frozen even though doDaylightCycle was set to "on" at the beginning of the game. I tried doing /time set day but it didn't unfreeze and when I did /gamerule doDaylightCycle off and then I did /gamerule doDaylightCycle on but time was still frozen. I froze time in this map before but if I remember right, I did unfreeze time before the end of the game.
I created another world to see if it froze time there but it didn't. It was just a normal minecraft world.
I say worlds that were created before the new snapshot are effected I think.
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Snapshot tests is the old world.
This is where time was frozen at the beginning of the game. The sun and moon were frozen as if doDaylightCycle was off but it was on for I did /gamerule doDaylightCycle and it said it was on even though time was frozen.
Snapshot 2 is the new world.
Time in Snapshot 2 should be normal (time-wise). I was on my side.
You will have to unzip them and put the folder in your saves folder but I bet you knew that already 😃.
I got it. Ok, so here is the deal. It's not "on/off", it's "true/false"
Also, I have done a little testing and I am going to close this as Cannot Reproduce. If you can figure out more solid method of reproducing please comment here and I will reopen it. Do not file another ticket.
You mean I can't file another ticket about this subject right, I can file tickets for glitches/bugs for other things right?
Thanks for looking into this possible issue. I reloaded the world again after I did /gamerule doDaylightCycle true and it worked normally.
You mean I can't file another ticket about this subject right, I can file tickets for glitches/bugs for other things right?
You technically could, but it would be marked as a duplicate and merged with this one, waste of time and energy. If you want to reopen this bug, just comment below.
And yes, you can submit other bugs as a new ticket 🙂
I'm not sure if I understand correctly, but if it's possible can you upload the world?