During the tour of the Nether in the new updates, it is observed that the generation of terrain is a bit strange in all biomes, since in some areas of them we can find too large caves that destroy the path and leave some structures floating (fossils ). , to the point that it does not make sense, everything is due to the excessive generation of caves in the biomes, and some errors in the generation.
Seed : 1411647399530016677
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@unknown,
I just updated my description and images with coordinates and seed included (ALL THE IMAGES ARE OF THE SAME SEED).
Very good day.🙂

Floating fossils is MC-170897. Everything else looks like normal generation to me.
Resolving as a duplicate of MC-170897. Apart from the floating fossils, everything looks fine to me. This is just caves / ravines in the nether.
Please provide the world seed and coordinates.