As of 1.16, skeletons don't fire their bows, but instead walk up to you as if they intend to use a melee attack. This behavior is clearly incorrect, as they don't even look at the player when they walk towards you, nor do they actually use a melee attack, rendering them completely harmless and easy to kill.
Comments 8
All instances were spawned in by myself. Also, i just noticed that they hold up their bows as they are supposed to do when they have immunity frames, although they still attempt to walk towards the player.
It would seem as though the issue is caused by the entity constantly getting the Health value altered via a datapack i'm making. I am fully aware that you can just disclose this post because of this, but i still don't see why this command would cause the skeleton to have incorrect behavior.
execute as <selector(Skeleton)> store result entity @s Health double 0.001 run scoreboard players get @s <score>
Sorry, didn't see your second comment, internet is a bit slow. Some were spawned via command, others were spawned with eggs, but judging from the discovery above, i don't think it plays a role.
Did you spawn in the skeleton, or did it naturally spawn?