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MC-191217

Polling Realms leads to game crash

Clicking on Realms leads to a freeze and a subsequent crash due to "Rendering screen"

 

{{---- Minecraft Crash Report ----
// Who set us up the TNT?

Time: 24/6/20, 12:06 AM
Description: Rendering screen

java.lang.NullPointerException: Rendering screen
at nd.a(SourceFile:27)
at mr.b(SourceFile:109)
at mr.a(SourceFile:76)
at dmh.a(SourceFile:134)
at dmi.a(SourceFile:42)
at dmt.a(SourceFile:317)
at dmv.a(SourceFile:117)
at djv.a(SourceFile:67)
at ebs.a(SourceFile:603)
at dlx.e(SourceFile:1021)
at dlx.e(SourceFile:654)
at net.minecraft.client.main.Main.main(SourceFile:215)

A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

– Head –
Thread: Render thread
Stacktrace:
at nd.a(SourceFile:27)
at mr.b(SourceFile:109)
at mr.a(SourceFile:76)
at dmh.a(SourceFile:134)
at dmi.a(SourceFile:42)
at dmt.a(SourceFile:317)
at dmv.a(SourceFile:117)
at djv.a(SourceFile:67)

– Screen render details –
Details:
Screen name: djv
Mouse location: Scaled: (296, 10). Absolute: (593.000000, 20.000000)
Screen size: Scaled: (427, 240). Absolute: (854, 480). Scale factor of 2.000000
Stacktrace:
at ebs.a(SourceFile:603)
at dlx.e(SourceFile:1021)
at dlx.e(SourceFile:654)
at net.minecraft.client.main.Main.main(SourceFile:215)

– System Details –
Details:
Minecraft Version: 1.16
Minecraft Version ID: 1.16
Operating System: Windows 10 (amd64) version 10.0
Java Version: 11.0.7, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 539123720 bytes (514 MB) / 1677721600 bytes (1600 MB) up to 2147483648 bytes (2048 MB)
CPUs: 8
JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M
Launched Version: 1.16
Backend library: LWJGL version 3.2.2 build 10
Backend API: GeForce MX150/PCIe/SSE2 GL version 4.6.0 NVIDIA 445.87, NVIDIA Corporation
GL Caps: Using framebuffer using OpenGL 3.0
Using VBOs: Yes
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs: vanilla, file/faithful-32x-1.15.2
Current Language: English (US)
CPU: 8x Intel(R) Core(TM) i7-8550U CPU @ 1.80GHz}}

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Comments

Arisa Bot

Thank you for your report!
We're tracking this issue in MC-191157, so this ticket is being resolved and linked as a duplicate.

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