When walking on soul sand in 1.16.1, the 'client light' and 'server light' parameters in the debug menu are stuck at 0; even when right next to a sea lantern. It shows a more normal value (ie 14/15) when I stand on any other adjacent block. This could become an issue when deciding whether an area was available for mob spawns.
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However, we are already tracking this issue, and this report is a Duplicate of MC-139631, which is a report that has not been resolved yet.
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