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MC-193086

Trapdoors can makes fences non-collidable

Placing a trapdoor next to a fence (or fences, if stacked vertically) then standing between them and opening the trapdoor allows you to phase through the fence(s).

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Comments 2

Misleading title. Entities still collide with the fence. You just found a way to change the collision box of the fence while standing within its new bounds.

Some other ways to get this are:

  • extending a piston towards the fence post

  • pushing blocks next to the fence post

  • placing a block while jumping(you land on to of the placed block, but since a fence is 1.5 high, you can still move inside)

it also affects glass panes, iron bars and even walls if the walls also connect on the opposite side(up: false on F3 screen)

a similar behavior is when standing inside a door and opening/closing it

James M

(Unassigned)

Confirmed

Textures and models

1.16.1, 20w27a

Retrieved