i made a general mob farm designed by gnembon in vanilla single player world in version 1.15.2: https://streamable.com/1pv9tk
and this is what happen in 1.16.1: https://streamable.com/k2cc4n
gamerules:
doMobSpawning: false
doWeatherCycle: false
doDaylightCycle: false
but somehow it have no fluid lag spike in 20w28a, not sure what's going on here and how it gonna affect the future 1.16.2 update: https://streamable.com/saqkdt
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It's actually the redstone causing the lag, see MC-190891.