When setting an player_head with player name that dosen´t exist on an armor_stand, the armor_stand cause hard lags while showing steve skin.
Example: /summon minecraft:armor_stand ~ ~ ~ {ArmorItems:[{},{},{},{id:"minecraft:player_head",Count:1b,tag:{SkullOwner:"Schokoladeee"}}]}
Jira creates "\" in the command. You have to remove it.
See what hapends: https://drive.google.com/file/d/10Kz5NjU8etMFeXTIR5QR9XkHiuQNBLjq/view?usp=sharing
Setup: https://drive.google.com/file/d/15gJ7bk0dRdCe5M9rrsDGS92G41k6yD2q/view?usp=sharing
Linked issues
duplicates 1
Comments 7
Hi there!
Here are my results with testing with 225 armor stands:
Armor stands are not loaded at all: 50 fps average
Armor stands with no player heads: 34 fps average
Armor stands with a valid player head: 15 fps average
Armor stands with an invalid player head (like your example): 15 fps average
Unfortunately, I could not confirm this bug. Do you have any evidence or alternate reproduction steps to prove that there is more lag with invalid player heads than invalid player heads?
Also, for those wondering, the correct command is:
/summon armor_stand ~ ~ ~ \{ArmorItems:[{},{},{},{id:"minecraft:player_head",Count:1b,tag:{SkullOwner:"Schokoladeee"}}]
NOTE: It seems there was a backslash added by Jira formatting; please disregard the backslash after the tildes (~).
May I suggest if you could provide a report? Do /debug report and provide the corresponding generated file, in order to someone might be able to reproduce.
Does MC-192889 describe your issue?
MC-192889 should cover it. But it happend with every player heads that name dosen't exist.
The command you provided doesn't work.