Update by @unknown:
Steps to Reproduce:
Have View Bobbing on;
Set up two adjacent walls;
Walk up to the corner;
Start sprinting against it.
Observed Results:
The screen offsets a bit, even though you're not moving. This causes the cursor to not point towards its real position.
Expected Results:
The screen doesn't bob when the player is not actually moving.
Screenshots/Videos attached: Yes
Notes:
Original Description:
When breaking block and by sprinting between two blocks cursor goes to other block and breaking locks on block you were breaking before.
Linked issues
Attachments
Comments 3
Updated the summary and description to make it easier to understand. Can confirm.
This is actually a duplicate of MC-159952.
Hey there! Please could you provide some additional screenshots or videos of this issue occurring whilst the F3 Debug screen is enabled. This would help me, along with others, determine what the problem is. Thanks!