Put the summary of the bug you're having here
What I expected to happen was: The filter changes the properties on the spawner to have a player detection range of 0.
What actually happened was: My game crashed twice.
Steps to Reproduce:*
1. Create a horse spawner.
2. Change properties to player detection range of 0.
3. Open the world. I crashed there.
Linked issues
duplicates 1
Attachments
Comments 4
Thanks, duplicate of MC-16257.
Relinked to MC-27442
Incomplete without crash report. Please attach crash reports in the future to tickets about a crash.