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MC-201828

Summoned Eyes of Ender go too fast too far too straight.

When an Eye of Ender entity is summoned with commands, it goes way too far, at an unreasonably high speed. It also goes in a perfectly horizontal line instead of floating upwards. I thought it was an intended feature, until I turned on hitboxes to find out just how jittery and buggy it is. The video provided displays this.

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galaxy_2alex

Thank you for your report!
However, we are already tracking this issue, and this report is a Duplicate of MC-199033, which is a report that has not been resolved yet.

If you want, you can upvote the parent ticket, and enable watching to receive any updates about it - if you believe you have any information that may be important for this issue, please leave a comment on the parent. Please also use the search function in the future to prevent duplicate reports.

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LSD Gaga

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Unconfirmed

(Unassigned)

1.16.3

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