In my world, there was an area that was not rendering at certain positions. I think the game thinks that the wall was behind another wall and skipped rendering it. The bug continued after a restart, but was fixed when I removed the wall.
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However, we are already tracking this issue, and this report is a Duplicate of MC-70850, which is a report that has not been resolved yet.
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It only seems to appear when facing the positive z direction.