I created a customized world in 1.12 long ago. I have since updated it to 1.13, 1.14, 1.15, and 1.16. In 1.16 I decided I wanted to remove the "customized" designation of my world as it was a bit of a pain every time I updated. So I ended up creating a new world and copying my builds into it. They are large kingdoms occupying huge areas. Every kingdom is just fine with no issues, however there is a problem with one of them. Whenever I'm in the area, my FPS will drop to about 10 or so after a few minutes of moving around. This doesn't happen in any other kingdoms. This one also has the least amount of items (chests, frames, etc..) in it. It's mostly trees with a few small houses in it. In the minecraft menu I went to "single player", then selected my world and hit "edit" then "optimize" hoping that that would clear up the issue but it hasn't. I don't know why all my other kingdoms (which are larger) do not have this issue. It's just this one area. Please help.
Thanks
Klautos
Comments 5
I pruned my old world's region files, then copied those region files into my new world. Then with 2 of the kingdoms, I used worldedit and created schematics of them and relocated (pasted) them to the biomes I wanted them in. One of those two kingdoms (the much larger one) came out just fine, and this other drops frames. I have to bring my render distance way down to make it playable.
Editing a world with third party tools can cause corruption, and issues resulting from the use of such are not supported on the bug tracker.
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How could I go about decorrupting if that's what happened? Where might I post this outside of the bug tracker? i didn't see any other place.
How exactly did you copy sections of the world from one save to another?