The Client and Server are de-synced, the Server no longer sending the angle of attack to the Client (this.attackedAtYaw), and therefore the Client defaults to tilting only sideways to the left whenever you take damage
The Client and Server are de-synced, the Server no longer sending the angle of attack to the Client (this.attackedAtYaw), and therefore the Client defaults to tilting only sideways to the left whenever you take damage
Giulio Grassi
(Unassigned)
Unconfirmed
(Unassigned)
1.16.4
Retrieved
Duplicate of MC-26678.