The bug
MC-110903 was fixed in 20w46 snapshot and resolved the issue of replacing a saddle with air for horses.
The issue does however still remain for donkeys/mules/skeleton horses/zombie horses. The saddle can't be manipulated at all for these entities using the item command.
For all of these entities the player can manually add/remove saddles from them.
How to reproduce
Summon a donkey/mule:/skeleton horse/zombie horse
/summon donkey ~ ~ ~ {Tame:1} /summon mule ~ ~ ~ {Tame:1} /summon skeleton_horse ~ ~ ~ {Tame:1} /summon zombie_horse ~ ~ ~ {Tame:1}
Try to Add a saddle:
/item entity @e[type=donkey,limit=1] horse.saddle replace saddle /item entity @e[type=mule,limit=1] horse.saddle replace saddle /item entity @e[type=skeleton_horse,limit=1] horse.saddle replace saddle /item entity @e[type=zombie_horse,limit=1] horse.saddle replace saddle
→ ❌ See "No targets accepted item [Saddle] into slot 400"
Try to remove the saddle:
/item entity @e[type=donkey,limit=1] horse.saddle replace air /item entity @e[type=mule,limit=1] horse.saddle replace air /item entity @e[type=skeleton_horse,limit=1] horse.saddle replace air /item entity @e[type=zombie_horse,limit=1] horse.saddle replace air
→ ❌ See "No targets accepted item [Air] into slot 400"
Expected Result
Was expecting this to behave the same way as it does for horses.
Summon a horse
/summon horse ~ ~ ~ {Tame:1}
Try to Add a saddle:
/item entity @e[type=horse,limit=1] horse.saddle replace saddle
→ ✔ See "Replaced a slot on Horse with [Saddle]"
Try to remove the saddle:
/item entity @e[type=horse,limit=1] horse.saddle replace air
→ ✔ See "Replaced a slot on Horse with [Air]"
Linked issues
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