When you place two powder snow on top of each other, a sand on top of that, and then break the top powder snow, the sand falls through the powder snow and causes some Z-Fighting where it trys to show both the sand and snow texture.
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I don't know if this would be possible to implement, but since powder snow isn't affected by gravity, couldn't they code it to check if the block in contact with powder snow is affected by gravity, and if it is affected by gravity, not allow it to fall through the snow and instead stack on top of it?
I mean there's no way to fix this without shrinking the model of the 'fallingblock' entity making falling sand look slightly weird when it lands/starts falling.
and even then during certain situations it will still start z-fighting.
ps. as of now I can think of no way to completely remove z-fighting without mojang doing an overhaul somewhere in the rendering code.