mojira.dev
MC-207334

Sculk sensors don't detect fishing bobber splashes when a fish has been hooked

What I expected to happen was...:
The Sculk Sensor would detect the splashing sound played when the bobber sinks in the water. 

What actually happened was...:
It didn't detect the splashing sound.

Steps to Reproduce:

  1. Place at least two water sources next to each other in a contained area 

  2. Place a lily pad on top of the one of the water sources (to prevent the smaller splashing sounds that the Sculk Sensor can actually detect)

  3. Place a Sculk Sensor nearby 

  4. Cast the fishing rod into the water sources, making sure the bobber ends up underneath of the lily pad 

  5. Wait for the bobber to sink when you're able to catch a fish 

Attachments

Comments 4

So anyone can explain that Y is this WAI?

@XYZ_2D Mojang doesn't want AFK fishing to give large amounts of treasure. They changed the fishing mechanics in snapshots 20w12a and 20w13a (https://minecraft.gamepedia.com/Fishing#History) to make it impossible for redstone to detect when a fish has been hooked. They don't want to undo those changes with the sculk sensor.

@Steve Hsu

So you mean that there were some players going to make a fishing machine with Sculk Sensor?

This is a cowardly solution to the problem. The community came up with a powerful unexpected use for the sculk sensor, and Mojang said "stop having fun."

A.Kenobi

(Unassigned)

Confirmed

(Unassigned)

20w49a

Retrieved