mojira.dev

ZYX_2D

Assigned

No issues.

Reported

MC-295898 Redstone Update Failure in Certain Situations Duplicate MC-278742 Creakings cannot be ridden by any entities using commands Works As Intended MC-274304 Items' Attribute Modifiers Do Not Affect Non-Player Mobs' Attributes Invalid MC-274104 Updating a 1.20.x Datapack-free World to 1.21 Makes Trial Spawners Yet Not Working Invalid MC-272111 Crash: java.lang.ClassFormatError: Method a in class brs$a has illegal modifiers: 0x8 Duplicate MC-271584 Upgrading a world last opened in 1.20.4 to 24w18a causes Trial Spawners not working Invalid MC-264443 Raiders may spawn on the Bedrock Invalid MC-263942 Beds cannot dampen vibrations Invalid MC-263671 Inner surface of Warden's arms is missing bone texturing Invalid MC-261891 Sweeping Edge and Smite Duplicate MC-261746 Incorrect sound event ID spelling for "block.sniffer.egg_crack" and "block.sniffer.egg_hatch" Fixed MC-261735 Incorrect sound effect assortment: "block.sniffer.egg_hatch" Works As Intended MC-261447 Loot Table "chests/spawn_bonus_chest" doesn't contain Cherry Logs Duplicate MC-261444 Suspicious Gravel hasn't got several common features of Suspicious Sand or Gravel Invalid MC-260564 Close Villagers's UI by clicking other place with Touch Screen Mode on makes Villager always in trading situation Cannot Reproduce MC-260401 When Brush is broken in offhand, the broken Particle is the Item in mainhand Fixed MC-260354 Brushing a Suspicious Sand with Loot Table related with Bastion Remnant makes you get "War Pig" Advancement Works As Intended MC-260082 Everytime crafting a Decorated Pot, the one in the Creative Inventory changes to the last one you created Duplicate MC-260013 Baby Llama's head has incorrect scale method Fixed MC-259574 Crash trading with a custom villager: java.lang.NullPointerException: Cannot invoke "cdp.S_()" because the return value of "cdt.c()" is null Fixed

Comments

[media][media][media]

https://b23.tv/ZLaJduS -> 2'25"

It's not really fixed. The bug may still exist.

I'm not satisfied with the fixing.

Sounds a sort of unreasonable Trial Spawners has to be bound with that game rule. Appreciations for you all finding out what goes wrong anyway.

Uploaded the world that occurs the same issue; this may help out reproducing the issue I describe.

@Jarl-Penguin

Perhaps no; the main affected world's size (.zip format) is over 120MB and I've no idea how to upload it.

@Greymagic27

Whether the Trial Spawners will never work in this world unless creating the other one?

Still affects 24w20a.

I noticed the tweaks for Wolves and I hope this issue can be as well solved along with that. Thanks developers.

By the way this issue as well happens on Sculk Catalyst by the time it spreads the Sculk and produces the 'groo-roo' sound. One Sculk Catalyst may contain more than one signals (controled by 'cursors' NBT) and spread to different places. If watching the subtitles, this issue is as well able to be reproduced.

I think the reason is that there's as well playing the same voice in any other places else and it's too far to hear but it yet occupies the subtitle sequence, resulting to the subtitle only shown for milliseconds.

According to my observation, this issue doesn't occur in a flat world without generating structures, meaning there's no other working Trial Spawners we cannot see. Then reproducing this, the issue won't happen.

To get the method of reproduce please go to:

https://www.bilibili.com/video/BV1cw411j7Gc

I believe there's also sth to do with "forceLoad" or any else.

@Gegy

I played the world again in 1.20.4 for several times and unfortunately I was failed to reproduce the bug again. Not very professional but I think it has sth to do with the amount of Unicode characters. Sorry!

@turbo

Tried to reproduce in 1.20.3 but failed.

1.20.1. In fact I think this issue can be solved by operating a resource pack in local. I've uploaded a screenshot of it; yet the official hasn't provide this source string (death.fell.accident.water) on Crowdin.

And I just checked the "en_us.json{}" in 1.20.1.jar and tried to search "death.fell.accident.water," but no results.

Apparently you're encouraged to feed more Sniffers.

As for the Banners created before I think they have to be soon abandoned since just like several classic Redstone machines only available in earlier versions. What players could do in newer versions is only have to create new one of sth to replace the earlier one, having no power against the developers' mistakes. So in my opinion if Bedrock developers gonna fixing this, changing Banners only and remaining the Banner Shield's layout perhaps is the better choice.

@[Mod] ampolive

Even so, it should be "block.sniffer_egg.hatch" rather 'an "block.sniffer.egg_hatch".

But why is this WAI?

Mangrove Logs are contained and why Cherry ones are not?