mojira.dev
MC-207388

Issues with chunk rendering when height limit is large

Changing the world height introduces issues with chunk rendering. It's correlated with movement; once unloaded they don't try to rerender. This world has a 64x64 area centered at 0,0. World goes from 511 to -512

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Worldgen datapack used: https://github.com/onnowhere/examples/blob/main/negative_height.zip

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Comments 7

I tried relogging but it just made the entire world not want to render anything.

Spawning then hitting a mob when the chunks are unrendered causes them to stay permadamaged and move their legs quickly.

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Does this count as a separate issue?

Did you open a backed up world if yes this might be a chunk border and the world may be corrupted.

Thanks.

I put the datapack in the save file and then deleted the region folder

This doesn't seem to be just a rendering issue: The chunks flat-out just don't seem to load once they have a block on them.

This is quite bad.

More notes on breakage:

A world of size 512 doesn't break, even if it stretches down to -128. This means that the problem isn't with negative coordinates per se.

It's completely fixed, it's even possible to genereate worlds 2032 blocks high now

Nixinova

Panda4994

Community Consensus

Important

Rendering

20w49a, 20w51a

21w03a

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