The bug
If you put 0 in the seed box where you type the seed, the seed will always be 48 instead of a random seed. It looks like this issue has been introduced with the fix for MC-183786.
How to reproduce
Create a new world
Go to the "More World Options" screen
Type "0" in the seed field
Create the world
Run
/seed
→ ❌ Notice how the seed is48
and not a random value
Notes
The 0 turning into 48 in codes of customized worlds is MC-184634.
Linked issues
relates to 2
Comments 12
I'm pretty sure this happens due to seed 0 is not a valid seed, therefore, your report is likely to be closed as invalid by a mod.
This seed used to generate a random seed. See MC-44944 for more info.
I can confirm that all versions after fixing MC-183786 in 20w21a parse "0" into 48, while all previous versions parse it into a random seed
Might be intended now as of 22w03a as per the changelogs:
— A seed of the number zero is no longer handled as a special case
This reports still needs to get resolved as either WAI (no longer special) or fixed (no longer turns into 48).
This should be because the seed text box parses "0" into a string instead of a number. Because the hash code value of the string "0" is 48.