The bug
Setting the worldgen_settings.json
file to have "seed": 0
causes the game to interpret it as ASCII and automatically set the seed to literal 48
instead of a random seed upon generation.
Linked issues
Attachments
Comments 4
This really needs to be fixed, it makes it impossible to generate random seeds for a dimension datapack. It kind of ruins all datapacks that change the biome generation or make a new dimension.
Can confirm for 1.16.1