The desired result was to create a door that could only be opened when 2 players had TNT explode at the same time.
When I ignite 1 TNT at a time, the corresponding sculk sensor correctly identifies the sound as a frequency 15 explosion. However, when using redstone to activate both TNT at the same time, the left gives a frequency of 15 while the right side gives a frequency of 8 (most likely "hit Entity" flag). This is done in a single chunk as well.
Not sure if this is an intended mechanic of TNT or an issue with the sculk.
img 1: the setup before the ignition
img 2: after TNT explosion, only left side has the frequency of 15. Note both sculk have received signals from their respective explosions.
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Would this ticket duplicate MC-207935 (which was fixed in 22w18a)?
This was potentially fixed at some point prior to 1.18.2. I can no longer reproduce it.