mojira.dev

kingbdogz

Assigned

MC-280033 Beacon beams render beyond client render distance Fixed MC-279928 Beacon beam clips into beacon block when far enough away Fixed MC-275913 The "sound" portion of the "minecraft:consumable" component always plays its burp sound effect when the "minecraft:food" component is also used Confirmed MC-275851 diameter in teleport_randomly consume effect is ignored Fixed MC-275837 The use_cooldown component uses field cooldownGroup instead of cooldown_group Fixed MC-275801 Use cooldown triggers without item consumption Fixed MC-275797 The use_cooldown component only works for certain item interactions with entities Confirmed MC-275796 The use_cooldown component does not work for item usage interactions on blocks Confirmed MC-275789 Component use_cooldown does not apply to some items Confirmed MC-275777 Component 'use_cooldown' works on Tridents but 'use_remainder' does not Confirmed MC-275204 Coast Armor Trim has generic "Smithing Template" name Fixed MC-272643 Items containing using_converts_to cannot be stacked with the original items after restarting the world. Fixed MC-272442 Comparator output of jukebox no longer persists on music disc finish Fixed MC-270583 Mobs with a weaving effect, when dying, can replace snow 2-8 layers Confirmed MC-270099 Killing a mob with Weaving effect places cobwebs even if mobGriefing is disabled Fixed MC-270009 Entities with the infested effect can spawn silverfish without actually being hurt Confirmed MC-269974 Mobs with the weaving effect, when dying, are unable to replace replaceable blocks with cobwebs Fixed MC-269961 Non-player entities with the Weaving effect can't walk through Cobweb at normal speeds Fixed MC-269715 Food won't be eaten when the component food.eat_seconds is less than 0.05 Fixed MC-268185 Copper grates in trial chambers are waterlogged Fixed

Reported

No issues.

Comments

Updated to reflect that it should only emit vibrations for entities that hold chests. Hoppers emitting a vibration to begin with is a bug.

The design changed on this and now players do cause Sculk Catalysts to spread Sculk as long as they hold XP.

Already fixed inΒ 21w13a but wasn't marked as resolved.

Sculk Sensors here are reacting to the player's action, not the Sculk Sensor itself - so this is working as intended.

Both should be broken but "marker" armor stands should be ignored by anvils.

Yes we implemented FOV Effects option based on this issue.

I verified in breakpoints that this is definitely working. The nature of damage from Soul Speed means it's random, so the attached video doesn't actually prove it's not working. Armor items also are less often affected by Unbreaking, and from what I can tell in the video the Unbreaking item seems to have more durability afterwards.

Fantastic! Thank you very much for verifying, happy to see this is fixed! πŸ™‚

Hi could we see if this is still a problem? I believe this is fixed in the latest snapshot.

Hi could we get a confirmation that this bug still occurs? I believe this was back when Striders would sometimes have the no gravity bug and because of that not step up blocks, but that bug was resolved a few snapshots ago and should no longer be an issue. I am not able to reproduce this in the latest snapshot.