The design changed on this and now players do cause Sculk Catalysts to spread Sculk as long as they hold XP.
Already fixed inΒ 21w13a but wasn't marked as resolved.
Sculk Sensors here are reacting to the player's action, not the Sculk Sensor itself - so this is working as intended.
Both should be broken but "marker" armor stands should be ignored by anvils.
Yes we implemented FOV Effects option based on this issue.
I verified in breakpoints that this is definitely working. The nature of damage from Soul Speed means it's random, so the attached video doesn't actually prove it's not working. Armor items also are less often affected by Unbreaking, and from what I can tell in the video the Unbreaking item seems to have more durability afterwards.
Fantastic! Thank you very much for verifying, happy to see this is fixed! π
Hi could we see if this is still a problem? I believe this is fixed in the latest snapshot.
Hi could we get a confirmation that this bug still occurs? I believe this was back when Striders would sometimes have the no gravity bug and because of that not step up blocks, but that bug was resolved a few snapshots ago and should no longer be an issue. I am not able to reproduce this in the latest snapshot.
Updated to reflect that it should only emit vibrations for entities that hold chests. Hoppers emitting a vibration to begin with is a bug.