I have a villager trading panel on a vanilla multiplayer server running 20w51a. There is a piece of string with an observer behind it in every cell so that when a villager drops into the cell the trapdoor shuts above it. However, when I disconnect and login to the world again it seems to trigger this on every login. It seems to be counting the reloading of the villager entity as triggering the string.
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Hi, I was unable to login to my old account so I made a new one. The villagers are not on a chunk border. I built two different villager trading halls from the following links. https://www.youtube.com/watch?v=RDFxhpQkqww&t=371s and https://www.youtube.com/watch?v=tN2v_cPMui0&t=843s
The way to reproduce this is either using the world download in the second link on a server with the snapshot outside of spawn chunks. Or by placing an observer with a string in front of it and a villager touching the string. The observer then needs to be connected with a t flip flop to the trapdoor/piston that you want to be toggled.
When I login the villager seems to load in and trigger the string which sends the signal through the observer which toggles the trapdoor/piston. Here are some snapshots of it on the server I am on.
The key to reproducing this I believe is having it completely outside spawn chunks so that it is not loaded.
Thank you for your report!
We're tracking this issue in MC-211601, so this ticket is being resolved and linked as a duplicate.
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Does the villager happen to be on a chunk border? Could you provide some screenshots or some reliable steps to reproduce? I've been unable to reproduce the problem so far.