mojira.dev
MC-210231

Sculk sensors are not activated upon using the riptide enchantment

The Bug:

Sculk sensors are not activated upon using the riptide enchantment.

Steps to Reproduce:

  1. Build the setup as shown in the attachment below.

[media]
  1. Give yourself a trident enchanted with riptide by using the command provided below.

    /give @s minecraft:trident{Enchantments:[{id:"riptide",lvl:3}]}
  2. Stand in the water and throw the trident directly upwards.

  3. Take note as to whether or not sculk sensors are activated upon using the riptide enchantment.

Observed Behavior:

Sculk sensors aren't activated.

Expected Behavior:

Sculk sensors would be activated.

Attachments

Comments 3

Can confirm in 1.17.1.

Can confirm in 21w40a.

This issue was present in 22w19a, but no longer occurs in versions above or equal to 1.19 Pre-release 1. This was because of a change made in 1.19 Pre-release 1 that has been kept and carried over to more recent versions of the game, as seen below. With this being said, this issue has been fixed in 1.19 Pre-release 1.

CHANGES IN 1.19 PRE-RELEASE 1

  • Item interaction vibrations are now emitted when you start or finish "using" an item with a start and finish state (such as Bows, Crossbows, Goat Horns, Shields, Food)

Avoma

(Unassigned)

Confirmed

Normal

Game Events

sculk_sensor

20w51a, 21w03a, 21w05a, 21w05b, 21w06a, , 1.18, 1.18.1, 1.18.2, 22w14a, 1.19

1.19 Pre-release 1

Retrieved