The Bug:
Wool occlusion doesn't function correctly when combining both vertical and horizontal motion.
With this issue, the sculk sensor should not activate as the dirt path blocks are lower down than the wool. Because of this, your footsteps sounds are produced at a lower y-level, so the wool should block all vibrations being emitted, however, this is not the case when combining both vertical and horizontal motion.
Steps to Reproduce:
Build the setup as shown in the attachment below by running the following commands.
/fill ~1 ~ ~1 ~7 ~1 ~7 minecraft:polished_andesite
/fill ~2 ~ ~2 ~6 ~1 ~6 minecraft:air
/fill ~2 ~ ~2 ~6 ~ ~6 minecraft:dirt_path
/fill ~3 ~ ~3 ~5 ~ ~5 minecraft:white_wool
/setblock ~4 ~1 ~4 minecraft:sculk_sensor
Stand on top of the dirt path and begin walking or running around on it.
→ ✔ Notice how the sculk sensor doesn't activate.
Whilst still standing on the dirt path, continuously jump without moving.
→ ✔ Notice how the sculk sensor doesn't activate.
Walk/run and jump around on the dirt path.
→ ❌ Notice how the sculk sensor activates therefore indicating that wool occlusion doesn't function correctly when combining both vertical and horizontal motion.
Observed Behavior:
Wool occlusion doesn't function correctly when combining both vertical and horizontal motion.
Expected Behavior:
Wool occlusion would function correctly when combining both vertical and horizontal motion.
Linked issues
Attachments
Comments 3
This issue was present in 22w14a, but no longer occurs in versions above or equal to 22w15a. With that being said, this issue has been fixed in 22w15a. To reinforce my claims, I've attached two screenshots demonstrating the difference in behavior between versions.
[media][media]
Can confirm