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MC-210972

Drowned's pathfind AI will be buggy when Y>63

The Bug

When Y position of the waters of drowned is higher than 63, the drowned's pathfind AI will change, just like another underwater mob.

Steps to Reproduce:

  1. Set your gamemode to creative and fly to the sky.

  2. Creat a big hollow cube and fill it with water.

    /fill ~15 ~15 ~15 ~-15 ~-15 ~-15 stone hollow
    /fill ~14 ~14 ~14 ~-14 ~-14 ~-14 water
  3. Give youself a conduit_power(This step is not important but useful)

    /effect give @s minecraft:conduit_power 1000000 0 true
  4. Set time to night.

    /time set night
  5. Summon a drowned in the cube.
    -> ❌ The drowned will sink to the bottom.

  6. Set your gamemode to survival and swim up.
    → ✔ When drowned find you, they will swim up and chase you.

  7. Swim down to the bottom.
    -> ❌ When drowned close to you, it will stop attacking you and stand next to you.

  8. Make a cut in the ceiling and swim out off the water and stare at the drowned on the water's edge.
    -> ❌ The drowned will ignore you and sink down.

  9. Jump to the water, press and hold the spacebar to float on the water.
    -> ❌ When drowned close to you, it will stop attacking you and turn round repeatedly.

Linked issues

Comments 1

Can confirm. Relates to MC-131646.

BLack_Tea_RGO

(Unassigned)

Confirmed

Mob behaviour

mob

1.16.4, 20w51a, 21w03a, 1.16.5 Release Candidate 1, 1.16.5, ..., 1.21, 1.21.1, 24w38a, 1.21.4, 25w02a

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