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MC-212533

chunk rendering glitching when there are solid blocks on specific places

Sometimes the chunk rendering glitches out when im in specific places looking on specific angles (usually 60 to 90 on f3 screen). i dont know why it happens but i replicated it on creative and discover that solid blocks on specific coordinates directly interfere on it.

How to replicate the visual glitch:
1- Put your FOV at the maximum possible, it doesnt matter if you do this after or before joining the world, its just to help visualizing it.
2- Create a new world with the seed -1414384297813050096
3- Go to the coordinates [-1009 / 98 / -1] and stand there.
4- While facing north, look down.
At this point you should see the glitch. 

Messing around with it, i end up discovering that:
 If you have solid blocks in one or more of the coordinates: [(1008, 1007, 1006, 1005) / 95 / -1] ,the visual glitch will happen, but if you remove them, it wont. 
 It still happens when you walk around in the same chunk, and in [-1009 / 99 / -8] it gets worse, but oddly this worseness only happen if there is a solid block present at [-1008 / 95 / -1].

I ve seen similar visual glitches before in other maps i played, so since i could replicate it im posting here. hope it is of help.

Video demonstrating the glitch: https://www.youtube.com/watch?v=_heW_R8fj84

Comments 2

occlusion culling? first time i ever hear about this... maybe thats why i couldnt find about it. yeah, it definitely duplicates MC-70850.

joao guilherme

(Unassigned)

Unconfirmed

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21w03a

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