While generating custom dimensions:
Using a type "decorated" feature, with "heigtmap" decorator and only "minecraft:huge_red_mushroom" feature, generates huge red mushrooms as expected.
BUT
Customizing the huge_red_mushroom values and changing the blocks/radius variables crashes the game while generating the biome the feature is placed.
Attached images show both scenarios.
Attachments
Comments 5
so no error or warning labeled messages? Okay, then it may really be somthing wrong on the game side.
Nothing about using wrong state providers or missing strings as it usually does when the code is wrong... Just "game crashed with exit code -1", no more debug or warn messages
Did Console Output say anything about it after the load of pack in the world creation settings? If so, this is most likely invalid.