mojira.dev

JasonZ617

Assigned

No issues.

Reported

MC-213266 Customizing huge_red_mushroom feature crashes the game Awaiting Response MC-165249 Tick function summoning an invisible armorstand causes some of those armor stands to render transluscent for 1 frame Duplicate MC-150259 Guardians not spawning on older ocean monuments Duplicate MC-131837 Torch blockmodel missing "normal" variant Duplicate MC-131444 Prismarine bricks variants wrong names Works As Intended MC-126563 Monument pillars generation does not replace tall seagrass Duplicate MC-126467 Glowing blocks give yellowish light underwater Fixed MC-126466 Cant use anvils if vanilla datapack is disabled Duplicate MC-126394 Guardian beam not aligned! Duplicate MC-126155 Structure Block Floating Nameplates Not Working Duplicate MC-125162 Can't shoot in adventure mode Duplicate MC-125150 Cant use sneakTime as objective criteria Invalid MC-87294 EntityId tag doesnt work with /setblock for spawners! Duplicate MC-57581 Underwater Sea Lanterns "Yellowish" effect Incomplete MC-57576 Water Looks like Coal Duplicate

Comments

Nothing about using wrong state providers or missing strings as it usually does when the code is wrong... Just "game crashed with exit code -1", no more debug or warn messages

It just says "Process crashed with exit code -1", no other details.

Fixed in 1.14.3 snapshots (tested on Pre2)
Did A LOT of tests updating a 1.14.0 world to 1.14.1 & 1.14.2... updated normally/optimizing/optimizing&erasing cache, etc... all of them failed and villagers lost their memory.
But i can confirm its fixed in 1.14.3 snapshots!, tested a couple of times and villagers worked normally, followed their schedule, and kept their jobs...
😃

It doesnt scroll untill you manually click&drag the scrolling bar once... Once you do that the mousewheel scrolling works.

Nevermind... I just found the workaround to that crash thing... And no, This is not an issue anymore! Clear beautiful lightning 😃

 

I dont know... the last 3~4 snapshots crash on startup... They show the Mojang logo for 2 sec and boom...

It happens to me no matter how much memory i add to it... Just hit play on the launcher... Mojang screen shows up and crashes.

Happens to me on 18w19a-18w19b

^^^ Clever!
But it is still a bug xD

Or maybe grass generating inside pillars? I dunno ._.

Thats actually normal! 😃
The monument started generating on its South-East corner (the only corner touching seafloor) and thats why the rest of the monument generated high above the lower terrain. The pillars just generate downwards until they hit the floor

Confirmed on 18w09a
This needs to be removed soon!

Thank You, i didnt see anything about this on changelogs