So, I was testing the Sculk Sensor on the different Redstone outputs created by different interactions and I tested the fishing rod and when you are close to the Sculk sensor it gives to different outputs for casting and retrieving the line which I think is good but then if I do the same from a distance it creates an output which has the same strength as mob noises when I cast the line and when I retrieve the line, it gives no output. Here is a set-up to test it yourself;
Use a distance when you are and aren't able to activate the Sculk Sensor.
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It is not the same problem I think. See, in the first problem it was about a different signal strength of retrieving and casting the line and they found that the patch notes said the wrong thing but the second problem ( my problem ) shows two scenario’s:
scenario 1; close to sculk sensor, casting and retrieving the line gives to different strong outputs
scenario 2; out of reach of sculk sensor, casting the line gives the same strenght output as placing the block and retrieving gives no output at all.
Now I don’t know if this is intended I just thought it was wrong because of the two different output strenghts.
Okay, so I saw Mumbo Jumbo make a video on the Sculk Sensors in a previous snapshot I think, where in he used a setup with an armour stand to increase the range as again the player location matters for the interaction with the Sculk Sensor, I tested this setup today and after you are out of distance you can't hear the armour stand anymore, the Sculk Sensor would still detect and give output thus makes me think this isn't intended as this is the same issue but then with a fishing rod.
This appears to be a duplicate of MC-207600, which was later marked as fixed for a future version of Minecraft. Please see the parent ticket for further details.