mojira.dev
MC-215783

Parity issue: simulation distance slider

On Bedrock edition, there's a simulation distance slider and a render distance slider (For example, chunks in a 128-chunk radius around the player are rendered, but only those in an 8-chunk radius are simulated).

On Java, the game uses your render distance as your simulation distance (Again, for example, ALL chunks in a 32-chunk radius are both rendered and simulated).

It would be nice if the devs could add a simulation distance slider to Java Edition, so higher render distances aren't as laggy.

I think it would be a wasted opportunity if this wasn't added, considering how 1.17 is all about caves and cliffs. What's the point of climbing a big mountain, or making the height limit 320 if you can barely see the area around you?

Comments 4

Thank you for your report!
However, this issue is Invalid.

You reported a parity issue. We are only tracking parity issues that meet the following criteria on this bug tracker:

  • The feature affected by the parity issue is present in both Bedrock Edition and Java Edition in the latest release or development version

  • The feature behaves differently in one edition than in the other

  • The parity issue was introduced in Buzzy Bees (Bedrock Edition 1.14 / Java Edition 1.15) or later and was not present before

Any parity issue that does not meet these criteria are not tracked on the bug tracker and should instead be reported on the Feedback website.

Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki

Does it have to meet all of these conditions? Because it meets condition #1 and #2. The render distance slider behaves differently on Java, since it also controls simulation distance.

It has to meet all 3 to be considered valid

I see, thank you

Max

(Unassigned)

Unconfirmed

(Unassigned)

1.16.5, 21w06a

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