mojira.dev
MC-215947

Player falls slower than normal in a flowing water column when it's surrounded by air blocks.

A player falls slower than normal in a flowing water column when it's surrounded by air blocks.

What I expected to happen was...:
To keep the same speed all the way down

What actually happened was...:
As I reached the area surrounded by air I slowed to a crawl, then speeded up a little just as 1 side of the flowing water column reached a wall of rock and back to normal falling in flowing water speed when the players head is level with the same rock wall.

Steps to Reproduce:
1. Default World
2. Use a flowing water column with walls around it leading to an open area and back into an enclosed flowing water column.
3. Drop and watch...

randomTickSpeed was unchanged from the default, doFireTick was disabled.

video clip of bug added with F3 shown and yes as well as visually slowing the y axis counter slowed down in the area mentioned as well.

Comments 5

I am unable to reproduce this issue in 21w07a. May I ask what the randomTickSpeed gamerule was set to, when you were experiencing this issue?

Is water itself the thing falling or is the player falling inside water?

Edited this bug title, after watching my recording back and where it slows down, instead of just a falling column of water

it's a column of water in the middle of air blocks at the point where it slows down.

The speed when going down water appeared to be the same regardless of if blocks were there or not. Is this still an issue for you?

John Hughes

(Unassigned)

Unconfirmed

21w07a

Retrieved