A chicken will always drop exactly one raw chicken (item ID #365), or cooked chicken (#366) if on fire, regardless of what level of Looting was used to kill it, unlike pretty much any other item dropped by a mob (including feathers from chickens.)
I have identified the cause of this behavior. Observe the following method, taken from the MCP-decompiled source of Minecraft 1.4.7 (evidence suggests that this particular method has not substantially changed as of 1.6.1). The identifiers used are MCP's:
EntityChicken.java
/**
* Drop 0-2 items of this living's type. @param par1 - Whether this entity has recently been hit by a player. @param
* par2 - Level of Looting used to kill this mob.
*/
protected void dropFewItems(boolean par1, int par2)
{
int var3 = this.rand.nextInt(3) + this.rand.nextInt(1 + par2);
for (int var4 = 0; var4 < var3; ++var4)
{
this.dropItem(Item.feather.itemID, 1);
}
if (this.isBurning())
{
this.dropItem(Item.chickenCooked.itemID, 1);
}
else
{
this.dropItem(Item.chickenRaw.itemID, 1);
}
}
Enclosing the if(this.isBurning())
statement inside a loop similar to the for
loop above would fix the issue.
How do you get more than one chicken out of one chicken?