I'm surprised that even with the overhaul to enchantment tables in 14w02, they somehow overlooked this.
Appears to have been partially fixed as of 1.7.4. A ceiling of slabs, as in the second and third pictures, now behaves as expected in most cases from what I have observed.
Cannot confirm in 1.7.4 release. Arrows shot from a /summon'd skeleton in singleplayer, as well as those shot from an infinity bow, were able to despawn normally.
Affects 1.7.4. Unpausing the game replays the last raised sound event. It's very annoying.
It appears to be related to timing — if I pause the game just as the sound is ending, I can reliably reproduce.
Ezekiel: Yes, still affects 13w48b, just checked. Added to affected versions.
Th3F4114n0n3: I think this is an oversight with the fix for MC-1379 - this wasn't an issue before, because item drops didn't use alpha blending until 13w42b.
This has happened twice to me now, both times while viewing a chest. Cannot reliably reproduce.
Hi Ok this is my problem, can't connect to any server except mine. Well i can log in but nothing moves i cant interact and 20 - 30 secs later i get the error Internal Exception: io.netty.handler.timeout.ReadTimeoutException. 2 days ago i could connect easily but recently i cant connect at all, i've reinstalled Java, Minecraft and restarted my PC.
Running Windows 7 x64
Used both Java x86 and x64
Minecraft 1.7.2
PS all the servers i try to connect are on 1.7.2 and i've already gotten once or twice the error " Internal Exception: java.io.IOException: An existing connection was forcibly closed by the remote host" but thats not really an issue.
This is driving me crazy cus i can't connect at all on MC..
Confirmed for 13w41b. I know that snapshot's outdated, but the fact that this is not a new bug deserves mentioning. Switched from my survival world (where I'm working on creating a "map board") to a creative superflat (where I happened to be experimenting with maps.) Brought out a map and it turned out to show part of the other world.
Edit: ...additionally confirmed in 1.7.1. Further experimentation shows that it does not actually overwrite any map data, but rather it appears to be re-using the maps from the previously loaded world. This happens when a map item in the second world has the same damage value as a map that exists in the first one - the game incorrectly loads and displays the map data for the previous world instead of the data for the current world.
Maps align to the same grid on all zoom levels. A 1:1 scale map is 128 blocks across. So if you're at 1:2 zoom, you need to go 256 blocks away in order for the maps to align correctly.
Still present in 13w42b. Since your level isn't visible anymore in creative mode, a few more steps are required to observe. But I can confirm that it is present. I've updated the affected versions.
Appears to be fixed in 13w42b. Both stained glass and ice item entities render translucency. However translucent blocks don't show behind translucent items...
Edit: I've submitted the second issue as MC-35920.
Can confirm for 13w42b. Probably has something to do with whatever they did to the rendering engine to make it show only the forward faces of stained glass etc.
Still affects 13w41b. Tried to /give myself block 36 for no reason, on the second attempt minecraft crashed. When I reloaded the world the chunk I was in was completely reset, all changes to it were lost.
My world's fine now, with some tricky NBT editing I managed to restore the chunk in question from a world backup.
I commented on MC-32880 with this story also, found that one first.
Can confirm, this is not completely fixed in 13w41b. Tried to /give myself block 36 for no reason, on the second attempt minecraft crashed. When I reloaded the world the chunk I was in was completely reset, all changes to it were lost.
My world's fine now, with some tricky NBT editing I managed to restore the chunk in question from a world backup.
Cannot confirm for 13w41b, appears to be fixed. The custom name appears and disappears as expected.
If you ask me, all appearances point toward this being an intended feature.
Can confirm for 13w39b. It happens for me when just placing the item in the frame, no rotation needed.
It appears to still affect 13w39a.
Consider reopening - 1.14 seems to have regressed. Portals in my world which worked "correctly" in 1.13.2 and prior now exhibit different player facing behavior.