mojira.dev
MC-218122

Unused sound event: minecraft:entity.zombie.attack_iron_door

The bug

This sound event is completely unused in normal gameplay and can only be accessed via commands. Either it should become used in normal gameplay in some form, or removed from the game entirely alongside its assets (since anyone willing to use it can just add it back in as a custom sound event via a resource pack anyway).

How to reproduce

/playsound minecraft:entity.zombie.attack_iron_door master @s

Related issues

Attachments

Comments

migrated
[media][media]
migrated

Can confirm for 1.16.5

gtbot2007

why is this a bug?

Justerfrog

Its presence doesn't hurt anything, just another sound for servers to use as affects without a resource pack needing to be installed every time.

Any game is going to have unused content, it's almost unavoidable.

supeika

Zombies should punch iron doors trying to break them, playing this sound. (Note: remember that they aren't able to break iron doors, so this is a nice proposal to fix this)

Avoma

Video attached.

Avoma

Can confirm in 21w11a. Use the following command to reproduce this issue:

/playsound minecraft:entity.zombie.attack_iron_door master @a
migrated

If that sound is going to be used, it should be given a proper subtitle instead of "Block broken".

Avoma

Can confirm in 21w13a.

Avoma

Can confirm in 21w14a.

Avoma

Can confirm in 21w15a.

migrated

This doesn't seem to be a bug, simply unused content. Zombies can't break iron doors, which is intended behavior. This content implies that they were going to be breakable at some point, but that's besides the point.

Avoma

Can confirm in 21w17a.

marcono1234

In 1.17-pre1 the sound event is also still referenced in the code (net.minecraft.world.level.block.LevelEvent.SOUND_ZOMBIE_IRON_DOOR), but it does not appear to be triggered.

Avoma

Can confirm in 1.17.1.

Avoma

Can confirm in 1.18.2.

ZYX_2D

When Zombies try to break Iron Doors… I think it's should be a bug and be fixed. Though Zombies cannot break Iron Doors, it has no necessary things to do with this SFX I think.

migrated

Feature request?

migrated

Reporting unused assets (that includes sound events) doesn't make them feature requests. The resolution can be 3 things: WAI, fixed by removal, or fixed by using.

Brain81505

Can confirm in 1.19.3 and 23w03a

migrated

With MC-266163 being intended, perhaps it's a good time to make this event used for breaking copper doors, rather than the wooden door one.

migrated

this sound should be played when a zombie is trying to break an iron door

copper door should have a completely different sound

EyeBlox

i agree with the user below me

muzikbike

(Unassigned)

Confirmed

Sound

unused-sound-event

1.16.5, 21w08b, 21w11a, 21w13a, 21w14a, ..., 1.20.5 Release Candidate 2, 1.21.1, 24w35a, 24w44a, 1.21.3

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